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Gameplay Developer (Remote | $50–$90/hr)
- Canada, Dijon, Bourgogne – Franche-Comté, France, United Kingdom
- Remote
- Posted Oct 2, 2026
- 1 position
US$50–US$90 / hour
- Employment type
- Part-time
- Experience level
- Mid-level · 2+ years
- Posting language
- English
- Working hours
- 40 hours per week
- Seniority
- Mid-Senior level
- Application method
- Direct apply is available
Job summary
Review and annotate robotic-arm video footage, labeling actions, object interactions, state changes, outcomes, and errors. Apply consistent annotation practices, flag ambiguous moments with concise notes, support quality control, and complete assigned batches on time.
Job details
Game Designer / Gameplay Developer Position: Game Designer / Gameplay Developer (AI Video Annotation) Type: Contractor Compensation: $50–$90/hour Location: Remote — North America, Latin America, Europe, UK, and Oceania About the Opportunity Game Designers and Gameplay Developers are needed for an AI video annotation project involving robotic-arm footage. You’ll apply your understanding of actions, states, interactions, and outcomes to identify and label events accurately. No prior AI, robotics, or data annotation experience is required. Key Responsibilities Review and annotate robotic-arm video footage. Label actions, object interactions, state changes, outcomes, and errors. Apply systems thinking to identify cause-and-effect relationships. Use annotation tools consistently and accurately. Flag ambiguous moments and provide concise notes. Support quality control and complete assigned batches on time. Required Qualifications Background in game design, gameplay development, game QA, or related fields. Strong understanding of action sequences, states, interactions, and rules. Experience reviewing, testing, debugging, or documenting gameplay behavior. Excellent attention to detail and consistency. Strong written communication skills. Preferred Qualifications Experience with data annotation, visual QA, AI training, or robotics. Experience analyzing complex gameplay behavior and edge cases. Compensation $50–$90/hour. Independent contractor engagement. Remote, project-based work. Application Process Apply through LinkedIn. Complete the evaluation/interview process. Begin project work after approval and onboarding.
What you’ll do
Review and annotate robotic-arm video footage, labeling actions, object interactions, state changes, outcomes, and errors. Apply consistent annotation practices, flag ambiguous moments with concise notes, support quality control, and complete assigned batches on time.
Requirements
Candidates need a background in game design, gameplay development, game QA, or a related field, along with a strong understanding of action sequences, states, interactions, and rules. Experience reviewing, testing, debugging, or documenting gameplay behavior, attention to detail, consistency, and strong written communication are required; annotation, AI, or robotics experience is preferred but not required.
Listed skills
- written communication · Preferred
- Attention to detail · Preferred
- Quality Control · Preferred
- Documentation · Preferred
Other relevant skills
Identified from the job description. Confirm important requirements above.
- Gameplay Analysis
- Game Design
- Gameplay Development
- Game QA
- Video Annotation
- Action Sequence Analysis
- State and Interaction Analysis
- Cause-and-Effect Analysis
- Visual Quality Assurance
- Debugging
- Documentation
- Attention to Detail
- Written Communication
- Quality Control
Job areas
- Creative & Media
- Art & Design
- Data & Analytics
- Technology
- Software